![]() but, regardless, the action is cinematic). ![]() His description is also mind's-eye vivid - including sounds and smells (as mentioned, those sounds and smells include screams of agony & burning flesh. He further writes with decent prose/vocabulary, excellent imagery/metaphor, well-scripted combat, and quirky characters & dialogue (eccentric wizards with talking dolls and wisecracking animated suits of armor, for example). able to draw specific elemental forces (fire, lightning, ice, etc.) - and summon monstrous/celestial creatures - by accessing "Territories" - fascinating extradimensional worlds - where Wight's characters can also journey to explore. Where Wight shines is in envisioning some clever worldbuilding: the rare individuals of the magical class in Wight's imagining are called "Travellers". ![]() *Note: If you are planning on listening with kids, this book is occasionally violent/gory Chris Wight crafts a capable 'Wheel Of Time' analogue: a medieval-level of development world with war, magic, good & evil wizards, monsters, and a prophesied powerful hero that will bring peace to the kingdoms. ![]()
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